![]() Interactive Raytrace Preview - Preview every scene change you make with the new Interactive Raytrace Preview with a fast raytraced display. With the added precision of Weight Maps, deformers can be subtly edited to create brilliant content. Magnet and Deformer Weight Map Painting Tools - Control the power of Poser's new Magnet and Deformer Weight Maps with painting tools that enable vertex by vertex editing. Now with Weight Maps, deformers are even more useful with extraordinary vertex level precision. Magnet and Deformer Weight Map Support - Poser's Magnets and Deformers have always been a powerful tool for modifying and animating figures and props. Seven new 3D cartoon figures with incredible facial expressions and personality, worthy of an on-screen cameo in Hollywood, are part of the included content. This feature will enable you to create comic art with fantastic line control and color, or clean black and white outlines with persistent shading even when rotating or animating your point of view.ĩ New Human and Cartoon Figures - Also included are two new humans utilizing magnets with weight maps and polygonal detailing optimized for SubD. Use the Live Simulation mode to preview dynamics in realtime, or calculate simulations to include in rendered animations.Ĭomic Book Preview Mode - Use Poser's exciting new Color and B&W Comic Book Preview for static or animated toon imagery. Add jiggle and bounce to any prop or character. Paint softbody constraint weights to animate. Create rigid simulations with constraints to build complex mechanical interactions. Rendering Speed Improvements - The Firefly render engine has been optimized for faster performance when Raytracing.īullet Physics - Bullet Physics simulates Rigid Body dynamics, Soft Body dynamics, and dynamic strand based hair. joca34: Marta Miranda - A Vitória Chegou 2021.FELISCUNHA: Votos de um santo domingo para todo o auditório.While I don't doubt your claim with Smith Micro, I just don't want FS users that read this thread to think that it is the norm and acceptable use for other figures that are based in that community, because the other company(s) that is similar to Smith Micro doesn't support having it's assets used in game design without one of the appropriate licenses they offer. While poser was the pioneer app for figure rendering and animation, it's content, mainly figures have lacked in quality and functionality over it's competitor for some time now. There is probably as much if not more 3rd party content, including new figures for that community than there is for the FS community There have been more and more inquiries in the forums about using the different apps mesh in games, which was the main reason some of the stores we sell content thru have included game licenses for the 3rd party products sold for both apps and is probably the reason Smith Micro came out with the game dev version in the first place. #Smithmicro poser pro 2014 license#Their competitor has a very strict license if their proprietary mesh is to be used in a game and that does not include brokered mesh from vendors like myself. The main focus for both apps has always been rendering and animation, not game use. I also use their competitors product more now and am also a vendor for that community. Interesting, I have been a poser user and community member for awhile, have every version since 2000 when it was owned by Curious labs and not Smith Micro. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. ![]()
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